Friday, October 05, 2007

Avatar, I Need Oxygen!

Ron Gilbert, designer of the first two Monkey Island games, now spends his time being grumpy, and helping others to make adventure games. His first peice of advice was probably the importance of owning your own intellectual property.

Dave Grossman, one of the designers of the first two Monkey Island games, now spends his time both proving that episodic gaming is possible, but designing a good puzzle is not.

Richard Garriott, designer of the Ultima series of games, now relaxes in a haunted house of his own design. Next year, he's chosen to have himself launched into the icy darkness of space.

Meanwhile, the guy who created Super Mario Brothers is still making Mario Brothers games twenty years later. However, he can only experience the joys of space travel vicariously, by playing his latest game.

I'm sure there's a lesson in this.

2 comments:

Narraptor said...

Be fair. Richard Garriott, also known as Lord British, has also spent his post Origin years developing Tabula Rasa. Ultima Online is still available to the hardcore fans in a way Fallout will never be. And there's nothing wrong with aspiring to level up from Lord British to Lord Space.

In his spare time, Ron Gilbert has been assisting Penny Arcade in creating the game we never knew we always wanted: a Lucasarts adventure game with turn-based combat.

And I could be wrong, but I believe the "games your grandmother could play" philosophy was espoused by Dave Grossman.

The concluding paragraph needs a link to Mario Galaxy.

Mister Bile said...

Errors corrected!

And I actually think that Richard Garriot is a cool guy. I mean, who wouldn't want to build their own high tech haunted house? And while I don't expect much from Tabula Rusa, it at least seems like a real project. Most of the other older designers seem to dabble in games that confuse "Casual" with "Coasting."