Showing posts with label raped by a panda. Show all posts
Showing posts with label raped by a panda. Show all posts

Friday, July 27, 2007

Worst Episode Evar Challenge

In honor of The Simpsons Movie trepidation of The Simpsons Movie lieu of spoiling something that isn't related to Harry Potter out of spite ("The smoke monster is a New York City cab with a penis, and it's been a dead Replicant the whole time...on Earth!"), I hereby issue a challenge. If forced to choose between your significant other and a long-lost pet, while being held at sandbelt point by a serial killer with the moral compass of a 13-year-old boy and simultaneously taunted by an insane phone booth with a sniper rifle, what would you say is the worst episode of The Simpsons ever?

I'm not asking when the show got raped by a panda. That is already irrefutably documented. I'm curious what episodes people avoid for fear of flashbacks.

I'll start.

In retrospect, I knew the show was beginning to lose its luster after season 8. This was back before everyone was on the Internet judging shows season by season or episode by episode. The Simpsons still had its moments, but the "Who would want to watch a Jay and Silent Bob movie?" shtick was obviously becoming more of a crutch. That painful reference didn't exist at the time, so I kept watching. Blah, blah, blah...fanboy cred established. Here's my verdict.

Season 10 is the worst season ever. Three episodes in particular recall, to my mind, the protracted end of a relationship with an ex-girlfriend. This culminated on Valentine's Day 1999, after I'd been up for more than 24 hours finishing a novella, suffered through John Carpenter's Vampires, and was finally able to get in touch with my long-distance girlfriend of several years only to find I'd been dumped for the president of an anime club. ("An" because there was more than one.) Completely numb and unable to contact any of my friends, I sat through I'm With Cupid, and watched Apu and Homer go to retarded lengths to save their marriages.

Worst episode evar.

Beat that.

Saturday, December 16, 2006

What The Frell?

It was not too long ago that I praised BSG as one of the best shows in season on television. At the beginning of season 3, I could not praise it highly enough. Now I've turned into an "each week is the worst episode ever" fan. What the frell happened?

The easy answer is
M.A.N.T.I.S. But that is a disservice to Carl Lumbly, who I can only hope pops up in a Lost flashback sometime soon, since BSG obviously needs multiple black characters as much as it needs a bitter aerospace engineer.

The seeds of suck were already apparent in the first post-New Caprica episodes, and more observant friends of mine noticed dramatic changes in the dialogue as early as episode 2. Things have only worsened since then, with characters stating things we already know ("I know how it feels to lose a child"), expositing things that were just made up ("You know, my dad was really into the faith"), and anything that comes out of Callie's mouth. Don't be surprised if the next episode opens with Callie saying, "You know, Chief, assuming we live through this, I'll finally get that haircut I've been talking about."


I am usually the last person to conclude that a show has been raped by a panda, but when the dialogue goes to hell, that's a bad sign. I remember my shock at
X-Files season 7, the one where they were "getting back to their roots." Mulder stopped talking like Mulder, and Scully and Skinner--Skinner!--did likewise. In the most recent episodes of BSG, conversations just seem too scripted. To mine the mid-season finale for examples: the giving up Baltar scene, the Sharon-Boomer confrontation, Helo's speech to Adama about Hera...

Watching those play out, I felt like I was watching TV. Or even worse,
Battlestar Galactica the play.

The turning point for me was the boxing episode, which I still believe to be the best worst episode ever. It was worth it to see Chief get punched in the face and for the subtle acknowledgment that he does realize that, dude, Sharon is totally hot, Helo's a boring jock who doesn't deserve her, and Callie cares too much about their baby to do something with her bangs. But the story didn't make any sense. You have so few humans you outlaw abortion, but free-for-all boxing is okay? And the writers doubted our ability to get the point so much that it was delivered via metaphor, flashback, and monologue. Wasn't this supposed to be a smart person's show?


It's not like I never suspected this would happen. I knew something would go wrong when the series became popular enough to warrant 20-plus episodes a year instead of 12. People I trust have several interesting theories about where the show went astray or why it has yet to do so. One thinks they should have kept the conceit from "33", with the Cylons constantly chasing the humans towards Earth. And as far as I know, Mr. Bile still holds faith that the show's first and last episodes each season will totally kick ass. Allow me to present a different perspective, based in part on listening to 40 minutes of the
BSG writer's meeting podcasts I previously linked.

1. There is no frelling plan.


2. The writers introduce concepts with no concern for their long-term impact. Remember when Cylons' spines turned red when they were having sex? Sure, maybe Boomer subconsciously always wanted to be on top so no one would notice. But after it turned out the Pegasus guys were having their way with a Six, it never came up again. Don't you think someone would have mentioned it as the ultimate Cylon detector? For that matter, does it happen with Cylon dudes as well?


3. The show lost its edge when they allowed a Six to off Admiral Cain. Having Starbuck back off from Galactica's assassination attempt wasn't a cop-out until an NPC shot her in the head. Introducing Cain as Adama's superior, electing Baltar as President, these were the most promising conflicts in the series after the first season Adama/Roslyn battles. Why kill them off/make them impotent just when things are getting interesting? For that matter, where the hell is Zarek?

Friday, November 24, 2006

Risk: Godslow (Supersized 11/25/06)

That took longer than expected. "That" being a friendly game of Risk: Godstorm and preparing Straight Guy Ambrosia. What made it straight? The fact that I can't properly peel or cut fruit. Without Rachael Ray as my guide, I probably couldn't slit my wrists. Of course, having her there to instruct me would be added incentive to get the job done right.

As it turned out, the ambrosia dish was a bit of misnomer. The only person not to partake of the Straight Guy Ambrosia was the straight guy. I followed the directions in my Williams and Sonoma salad recipe book and it called for several fruits that I don't eat.

I inflict board games on my friends once or twice a year, usually on holidays. I hope to increase that frequency in the future, perhaps running Advanced HeroQuest on Valentine's Day and Descent during Fashion Week. (I can't believe I forgot to put that on my Christmas list!) I also have a wedding anniversary to plan each year. But in case I continue to slack on the board game front, I have some helpful advice for my future self.


"Dear Narraptor,

Hi. Has
Lost Adama Caused the Destruction of the Colonies'ed yet? LOL. ADCtDothC is the new Raped By a Panda. Should I worry about Bernard and a polar bear? No spoilers!

It's been six months, so you've probably forgotten about what happened last time and are thinking of having a board game night. You might want to break out the tokens the day before and play two rounds. That way you can avoid game-breaking misinterpretations and rules omissions that need to be re-looked up on the Internet before the real session reaches the point of no return. In the case of Risk, that's two hours, after everyone has finally placed their armies.

Oh, and unless you plan on taking it, make sure the card that sinks Atlantis is in the proper spell deck next time, though that did lead to an amusing chase scene on the Atlanteans' part.

See you in May."


After consulting Mr. Bile, I came to the conclusion that there are four annoying player archetypes common to board gamers:

1. The guy whose turns take too long
2. The guy who gets bitchy when he decides he doesn't understand how to play
3. The guy who throws the game
4. The guy who can't tolerate being back-stabbed in back-stabbing games

You'll notice all of those examples are male. In my admittedly limited experience with unconventional games--the ones that you won't find at Toys 'R Us--the only time I've ever seen a female player pissed was in response to the intelligence scores of female brains in The Great Brain Robbery. Our first reaction was, "Aww," but it quickly became scary. That's why Kate the Simple Housewife has an extra zero added to her IQ with a Sharpie.

Mr. Bile pointed out that each archetype may have different reasons for acting the way he does. One might take too long on his turn because there are too many options, another might find it necessary to calculate every single one. The guy who throws the game might do it because he no longer sees the possibility of winning, or maybe he refuses to ever use a failure card on principle.

Full disclosure, I myself fall into the second archetype, as I learned when I was exposed to Robo Rally. Mr. Bile acknowledges to exhibiting tendencies of the first.

I bring this up because board games are a social activity, and I think it's important to know under what circumstances you start to ruin it for everyone else. For example, in our second round of Godstorm, I succumbed to my board game shadow. After depleting many of my troops in spite I sat back, had another half-tumbler of wine, and remembered there were other people there trying to have fun. Why should I throw off the game balance just because I hadn't got the rules right from the beginning? After that, I did the best with what I had, just like when I resigned myself to sending all of my Johnny 5's into the same pit round after round in that stupid robot game that doesn't make any sense.

I lost terribly.

I had hoped to play Puerto Rico, but it's been so long I can't remember why I liked it. With only vague memories of fun, the gameplay instructions don't make it an easy sell to newbies. "The players go from round to round in different roles and initiate the associated actions." Hell, yeah!